Monday, 15 February 2016

Is attempted copyright theft always this anticlimactic? Especially when stealing from hentai games?

Last year, my plan for the future had been to get the character designs in the eroge Oyako Neburi- Sasou Hitozuma Dakaretai Oyako better known, and then shamelessly rip off the plot and characters as part of a feminist campaign, betraying the male audience in my SourNote2014 account and disrupting the corporate lawyers of that game. However, it all turned out a big anticlimax, which was probably my fault. I had generally shied away from out and out titillation, which was the problem, and that didn't get enough male attention.
The game is still little known, and society is slow to accept anything that isn't familiar to them.
My pitch, which had been an attempt to subvert the purpose of the game, was so shocking to audiences that it didn't get the vote, thus ruining my long term plan for the future, and my shortcut to getting any kind of widespread attention.
I guess I have too much chutzpah for the UK.

Feminists still won't touch the subject of certain eroge with a ten-foot pole, even though their issues need to be addressed. Partly because it's gross, and partly because it's fictional.

I've also mentioned my attempt to sell pictures of eroge characters. Nobody has bought them, because nobody wants to buy pictures that they can simply get online, and reception has been so underwhelming that Under Lip and SQUEEZ haven't even noticed my attempt at copyright theft.
Is this sort of thing always an anticlimax? Is stealing from little known products always going to be met with underwhelming reception?