The Girls Book Maker roleplaying games are such an insane and dumb idea that they're endlessly fascinating. A visual novel can try and be as weird as possible, but it'll never top this. This is the weirdest visual novel idea I have ever seen.
The best way to describe the premise is Duck Pimples meets Coco meets Time Squad. The games take place in an otherworldly library that stores every classic story in history, but the characters are cheesecake versions of the authors and characters, they wear more outlandish outfits than what you'd find at the Met Gala, and they battle giant bookworms that look more like emoticons printed on balloons. And one character is a gender-flipped version of Arsène Lupin and has a voice like Kathy Ireland.
So they inspired me to do a series of experimental comics.
Gender-flipping is nothing new (just ask Hildy Johnson from 'The Front Page'). That's what these characters purely are. But in their particular context their roles recall anthropomorphic personifications, nymphs, muses, graces, caryatids, etc.
In actual fact, they're more like sexualised magical girls and anime stereotypes: the cute megalomaniac, the nudist, the sexy nun, the princessy schoolgirl, the emotionless lolita, the bubbly idol type, the animal-eared woman and so on.
The character designs have to be seen to be believed. The characters look as if their designers tried to incorporate a number of elements and then lost their train of thought.
Translating these, like with many visual novels, can be summed up with Homer Simpson's comment about Ricky Gervais: "You take forever to say nothing!"
Why do I persist with it despite its elevator music?
What has gotten me obsessed with scenes from these games is that sometimes, they just barely pass the Bechdel test. The female characters spend almost as much time talking to each other about the existential nature of their being as they do about the male player character. It's pretentious fake feminism, but it keeps the viewer interested. A work can pass the Bechdel test and still be sexist. Case in point: An Officer and a Gentleman.
And half the dialogue does revolve around the characters going out of their way to please the first man they see. Some of these book characters have wives in the original stories, which makes this seem like a lesbian conversion fantasy.
Some characters have dialogue but are never seen. Some don't even feature in the game story, like the aforementioned wives of some of the characters like Sneeze, Sancho Panza and Ganimard.
I have been obsessed with videos of these games because the third one in particular, a gacha game called 'The Story You Write', though a combination of insulting sexism and po-faced melodrama, goes the extra mile. I am fascinated with the way it takes gender flipping fictional characters to an extreme, despite the fact that some of the characters don't wear outfits that match their roles (why does their gender-swapped Gepetto look exactly like Harley Quinn?).
And the characterizations even of characters you don't see are alarming. You have Galahad making Monty Python jokes, Gawain watching football and drinking beer and Tristan gambling. At the very least, they're not treated like children like other characters in this franchise. The point is, the more you find out about this game, the weirder it gets, even when you know it has a Lancelot who gets naked and drives a car.
These visual novels are a paradox: a world with too many rules and plot devices, but also literary crossover chaos.
With everyone relying on AI now, seeing these characters as a product of human imagination is strangely fascinating.